Showing posts with label book. Show all posts
Showing posts with label book. Show all posts

The Mall of Cthulhu Review

The Mall of Cthulhu
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What a breath of fresh air! I had been slogging through more mediocre mythos for some time now and Mall of Cthulhu was just what I needed. It is a terrific read and I highly recommend it. I first heard about it advertised on Amazon in early 2008; publication was delayed until just recently. It is a nice trade paperback from Nightshade Books, listing at $13.95 (discounted a bit by Amazon) and clocking in at a generous 235 pages, all text. Editing was good; there were no typos I could see. The minibio of the author provides no useful information, but as far as I can tell this is his first book. Cover art is by Scott Altmann. It's OK, but with this cover and this title, my first impression was this was going to be a deliberate attempt at mythos humor. As such, I was not particularly enthusiastic when I started it. This is actually not what this book is about at all. The plot synopsis has minor spoilers, but no more than the blurb on the book. Skip to the next paragraph if that bothers you.
10 years ago, Laura Harker (and all name coincidences in this book are decidedly deliberate) was rescued from a sorority house full of vampires by super nerd, Ted (you know, I'm not sure the author ever mentioned his last name), who had to slaughter the lot of them. Fast forward 10 years and we find Laura is a low level FBI agent who has trust issues, because she cannot confide in anyone about this terrible moment in her life. Ted is a wreck, following his only friend, Laura, from city to city, holding down odd jobs in coffee shops. Whenever he confides the truth to a new girl they think he's psycho and leave (Laura is a lesbian so they stay just sort of co-dependent friends). He is awakened ever night by vivid flashbacks of the bloody events of that night. Ted has sort of settled into Boston, making lattes. He has to serve an obnoxious customer, who doesn't notice when he drops a CD. In a fit of pique Ted pockets the disk. Later, as a favor he brings a coffee to Laura at her job site. When he gets back to the coffee shop everyone has been gruesomely murdered. The obnoxious man is there and demands the disk from Ted. Ted manages to escape, and tries to calm himself while hiding and phoning Laura. Their life abruptly takes a turn into the surreal when they discover a conspiracy of men who are attempting to cause a transdimensional rip with the Necronomicon that would allow Cthulhu access to our plane where he may ravage everything. The bulk of the book describes how Laura and Ted track down the cult to a mall across from the Masonic Temple in Providence and attempt to thwart the machinations of the cult.
This book is by no means a comedy; it is more an action thriller. There is a huge leavening of humorous banter and jokes, but these are all intrinsic to the characters and their personalities. I laughed out loud a frequently but I never thought anything was forced. And what vivid characters! Ted and Laura light up the pages, they are so real. I know people who act like this! Even the minor character FBI agents were deftly drawn. Only the bad guys and maybe the paranormal investigator who shows up near the end were little more than plot contrivances. Usually I have terrible heartburn when HPL's fiction is found to be true; for me it spoils the world building. In Mall of Cthulhu it was an organic part of the plot. Terrific writing with a propulsive plot and sparkling dialogue trumps everything else. Mr. Cooper's book is wildly inventive; his take on R'lyeh is different from any other I have read but is very clever and it works well in this story. I was so captivated I zipped through the whole book in a matter of a few hours. I will happily read his next book, even if it has no mythos connections.
So is Mall of Cthulhu for all mythos fans? Well it should be but of course it isn't. If you like Delta Green and Cody Goodfellow, or perhaps Charlie Stross, then Mall of Cthulhu is for you. If you only prefer HPL pastiches you won't be pleased. If you demand complete apocalypse, look elsewhere. Some readers only care for the dreamy, equally vivid world of the Sesqua Valley. To each their own. For me, I like all mythos stories that are well written. Mall of Cthulhu is an effervescent romp through one man's take on the mythos. I was completely won over and you should be too.


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A decade ago, college student Laura Harker was saved from a fate worse than death at the hands (and fangs) of a centuries-old vampire priestess and her Satanic minions. Her rescuer, an awkward, geeky folklore student named Teddy, single-handedly slew the undead occupants of the Omega Alpha sorority house, spurred into heroic action by fate itself, inexorably intertwining his and Laura's destinies. After navigating her way through law school, Laura is now a junior FBI agent assigned to the Bureau's Boston office.Unfortunately, she finds her job involves more paperwork than adventure. When Ted stumbles onto a group of Cthulhu cultists planning to awaken the Old Ones through mystic incantations culled from the fabled Necronomicon, he and Laura must spring into action, traveling from Boston to the seemingly-peaceful suburbs of Providence and beyond, all the way to the sanity-shattering non-Euclidian alleyways and towers of dread R'lyeh itself, in order to prevent an innocent shopping center from turning into...The Mall of Cthulhu!

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The Falls: An Inspector Rebus Novel (Inspector Rebus Novel Series) Review

The Falls: An Inspector Rebus Novel (Inspector Rebus Novel Series)
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This is one of the longest and most complex John Rebus mysteries, but it is well worth the significant investment of one's time and attention. In fact, the writing is so good, the movement of the plot so inexorable, the characterizations so authentic, the scenes so utterly Scottish that aside from wanting the solution to the mystery, I could have kept reading for another 4-500 pages!
I won't repeat what others have described of the story but add some details I found interesting. First, the Internet role-playing aspect was not only completely authentic (I have a young adult son who keeps me up on these things), but presented with a delicate balance that didn't talk down to the non-Internet initiates, but wasn't incomprehensible either. I almost got interested in the games myself. Second, I was captivated by the intricate exploration of the problems encountered by both men and women when women rise to positions of leadership in traditionally male-dominated fields. It's great that Rankin understands that there are no easy answers and that there are always tradeoffs. I wish the men I knew in my field had as much understanding. Finally, John Rebus is definitely maturing emotionally and spiritually as he matures in years. I enjoyed every flash of insight into his complex person as the plot unfolded. If you haven't read Rankin before, start! You can watch the growth of the author and the characters by starting with the first, Knots and Crosses, or you can plunge into the full-blown alternative reality in this book. Either way, you will emerge glad you invested the time.

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Escape the Coming Night Review

Escape the Coming Night
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Most people I've talked to do not fully comprehend the message that Revelation relates (nor do I). Simply put, a child can understand Dr. Jeremiah's explanation and the good part is, he backs up what he says with scripture. Be forewarned -- be ready or be eternally sorry. Excellent reading.

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No one can deny that the world is in trouble. Tragedy stalks our streets. Violence and bloodshed fill the news. How do we explain so much chaos? Is there any hope for peace in our time? Dr. David Jeremiah's dramatic narrative on the Book of Revelation answers these and many more challenging questions, by unraveling the imagery and explaining the significance of the events described in the last book of the Bible. Within its pages are the hope and encouragement we need to lift us from the gloom of present events to the promise of a brilliant future.


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Creative Whack Pack Review

Creative Whack Pack
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The Creative Wack Pack consists of 64 cards each focusing on a different creativity principle. The 64 cards are divided into four sixteen card suits: Explorer, Artist, Judge, and Warrior. These represent the four roles or types of thinking of the creative process.

The Explorer is your role for discovering the resources you'll use to create new ideas. The cards in the Explorer suit highlight places and ways to find new information.

The Artist is your role for transforming your resources into new ideas. The cards in the Artist suit provide you with idea-generating techniques.

The Judge is your role for evaluating an idea and deciding what to do with it. The cards in the Judge suit lend decision making advice.

The Warrior is your role for implementing your idea. The cards in the Warrior suit give you the "kick" you need to get your ideas into action.

There are several ways the cards can be used. One of the best is the "Creative Licencing at Meetings". At the beginning of a meeting, deal out five cards to each participant. The cards give each person permission to make a point related to that card as you work though the meeting agenda. A participant may play a card at any time if he or she feels thtat its message will help the meeting.

Some examples of cards:

Card #27 - CHANGE ITS NAME - If a architect looks at an opening between two rooms and thinks "door" that's what she will design. But if she thinks "passageway", she may design something much different like a "hallway", "air curtain", "tunnel", or perhaps a "courtyard". Different words bring in different assumptions and lead your thinking in different directions. What else can you call your idea?

Card #9 - USE A RANDOM IDEA - Open your mind up to things that have nothing to do with the idea you're developing. Pick out the third word on p.134 of your dictionary - "broom". How does it relate to what you are doing? What similiarities does it have with your idea? Can you use it as a metaphor? Look out your window and find the first thing that has blue in it - "mailbox". How does it shed light on your idea? What random idea can you use to stimulate your thinking?


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An illustrated deck of 64 creative thinking strategies that will whack you out of habitual thought patterns and enable you to look at your life and actions in a fresh way. Use the cards alone or with others to seek innovative solutions to issues. Created by best-selling author von Oech, the cards have been used by many organizations, including NASA, in strategy development and problem solving. Complete with detailed instructions.

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Kids Travel: A Backseat Survival Kit Review

Kids Travel: A Backseat Survival Kit
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My family went on a 12 hour car trip, and I purchased 2 of these-one for an 8 year old and one for a 5 year old. It was great for the 8 year old-he loved everything about it. It was a little over the 5 year olds head, but he had fun "pretending" to do everything. So, all in all, I am so glad I got the book-it made the trip fun--we all loved looking for new license plates!!

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A full-color book of car-appropriate activities, plus a 100-page write-right-in-it game pad, and a vinyl pouch full of everything you need to do everything described. The only backseat survival kit endorsed by the Save the Parents' Sanity Foundation.

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The Empty Chair (Lincoln Rhyme Novels) Review

The Empty Chair (Lincoln Rhyme Novels)
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Deaver has managed to do something remarkable in modern literature: create a unique "crime-solving" team with interesting, complex characters and detailed forensic information. Whenever you read a Deaver novel be prepared for intense scene and character descriptions; Deaver definitely does his research and it shows throughout all his novels.

In EMPTY CHAIR, Lincoln Rhyme and Amelia Sachs are back, and they get pulled into a North Carolina murder/kidnapping investigation. Out of their element in this strange land, Rhyme and Sachs nevertheless persevere to help local authorities track the Insect Boy who is thought responsible for some creative and vicious murders as well as the recent kidnappings of two young women. Will they track down the Insect Boy in time to save his victims? What is great about this novel is that the plot is multi-layered; don't settle in thinking this mystery is going to be neatly wrapped up in 100 pages! There are several twists and turns, and you'll be as surprised as Rhyme when Sachs suddenly seems to turn to the wrong side of the law. This novel is pure Deaver. The forensics are fascinating, and the characters are well-developed. The "empty chair" symbol takes on various meanings throughout the novel. We've waited a while to see Rhyme and Sachs back in action, and this one is worth the wait.

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The Children's Busy Book Review

The Children's Busy Book
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I'm only in the middle of this book, but so far it's great! It's got some great ideas for kids 6-10. I have a 6 year old, so some of these activities are too old. But I know I have them to look forward to! I have 4 year old too, but I know that he can do many of the things with my 6 year old! The subtitle actually says "...6 to 10-Year-Old..." and not 7-9.

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This book contains 365 activities (one for each day of the year) for six to ten year olds using things found around the home, it shows parents and day-care providers how to: Prevent boredom during even the longest stretches of rainy-day weather with ideas for indoor play, kitchen activities, and arts and crafts projects. Stimulate a child's natural curiosity with entertaining counting and language games and motor-skill activities. Encourage a child's physical, mental, and emotional growth with ideas for fun music, food, water and outdoor play. Keep toddlers occupied during long and short car trips.

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